# Super Game Boy Border Example
This example shows how to convert and display an SGB border when the game is running on a Super Game Boy.

png2asset is used for converting the border.


### Image Properties
* The entire image should be 256 x 224 pixels
* The game area in the center should be:
  * 160 x 144 pixels, from (48,40) to (207,183)
  * The pixels in the game area at the center of the image should be set to 100% Alpha Transparency (as in the example image). If this is not done then the game area may share a palette color with other parts of the border leading to tile pattern flashing while the border loads.
* See the pandocs for additional details
  * https://gbdev.io/pandocs/SGB_Functions.html
  * https://gbdev.io/pandocs/SGB_Color_Palettes.html

